Recent announcements of various next-generation, low-level graphics APIs have generated much enthusiastic interest among developers, and early results show dramatic performance gains over prior APIs. This introductory course provides an overview of switching from current to next-gen APIs; discusses similarities between next-gen APIs; covers basic API details for DirectX12, Vulkan, etc.; explores specific case studies from developers working with these APIs; and includes a chance to ask questions of a panel of spec writers and game developers.
Attendees interested in learning about new graphics APIs, including students, rendering engineers, and others interested in DirectX 12, Vulkan, etc.
Knowledge of prior-generation graphics APIs.
9:00 am Course Introduction and Welcome
Chris Wyman (NVIDIA Research)
Tim Foley (NVIDIA Research)
9:35 am A Whirlwind Tour of Vulkan
Graham Sellers (AMD)
10:05 am Direct3D 12
Chas Boyd (Microsoft)
Jesse Hall (Google)
Dan Baker (Oxide Games)
11:25 am Porting Source 2 to Vulkan
Dan Ginsburg (Valve)
11:45 am Porting Unity to New APIs
Aras Pranckevičius (Unity Technologies)
12:05 am Panel Q&A Session
Contact course organizer, Chris Wyman: