Course Description
Recent announcements of various next-generation, low-level graphics APIs have generated much enthusiastic interest among developers, and early results show dramatic performance gains over prior APIs. This introductory course provides an overview of switching from current to next-gen APIs; discusses similarities between next-gen APIs; covers basic API details for DirectX12, Vulkan, etc.; explores specific case studies from developers working with these APIs; and includes a chance to ask questions of a panel of spec writers and game developers.
Intended Audience
Attendees interested in learning about new graphics APIs, including students, rendering engineers, and others interested in DirectX 12, Vulkan, etc.
Prerequisites
Knowledge of prior-generation graphics APIs.
Syllabus
9:00 am Course Introduction and
Welcome
Chris Wyman (NVIDIA Research)
9:05 am Next-Generation Graphics APIs: Similarities and Differences
Tim Foley (NVIDIA Research)
9:35 am A Whirlwind Tour of Vulkan
Graham Sellers (AMD)
10:05 am Direct3D 12
Chas Boyd (Microsoft)
10:35 am Using Next-Generation APIs on
Mobile GPUs
Jesse Hall (Google)
11:05 am Setting up
Your Frame: How to Deal With an Asynchronous World
Dan Baker (Oxide Games)
11:25 am Porting Source 2 to Vulkan
Dan Ginsburg (Valve)
11:45 am Porting Unity to New APIs
Aras Pranckevičius (Unity Technologies)
12:05 am Panel Q&A Session
Questions?
Contact course organizer, Chris Wyman: